Forthalome: To the New World

2015 Session 08: How the Thunder Lizard Lost His Groove

June 28th, 2015 -

Alpha Team Returns!!

Allies & Rivals:

- Icare Slav | Ghim
- Nybelln Ghim | Zsofia
- Ghim Chiara | Icare
- Zsofia Ghim | Nybelln
- Chiara Ghim | Icare
- Slav Icare | Icare

When last we left The Adventurers, we were on a boat after losing Crash in the dungeon.
Fast forward through the voyage.

Arrival at the Expeditionary Camp. A week has passed here.
We came across a pod of the sea creatures that we saw in our very first
session, living in the ocean.

We set out with two boats, a bout of syphilis (?) hit the other boat and they
had to turn back.

Sally grew a mouth.

We saw many ruins, a network of old civilizations.

We saw a giant fire from a big black plume of smoke from inland while we
passed, don’t know what it was.

We see a beach! We get out at the beach. The Marquis stays on the boat.
He sends two representatives, Anna the Asset Management Specialist, sword
& board, and Wedge, claymore-guy. Slav starts giving them orders, this is
a comfortable dynamic for them. Also the orders correspond with those of
the Marquis.

Note, it’s been four weeks since Icare’s vision.

We sense a storm, Zsofia tells us that it will pass. We see wood ship-debris,
but we none of us are experts. Icare goes a-huntin’ for treasure. Chiara
uses her senses to detect undead.

Rachel wants to turn Sally the doll into a familiar for Nybelln. For now,
Sally must content herself with following Icare with her eyes as he searches
for things that she (& Nybelln?) already sense.

Working together, Icare assists Zsofia in her search of the beach. This
debris is old – very old – at least a few hundred years old. Zsofia
recalls something about a Cape Jane Mercantile expedition which went
missing. We probably found one of their ships. Note: Omega team worked
for this company in the past!

Chiara can scent a dragon in the distance, as well as the Fae, familiar from
before when we fought the faerie at the Fort. Also senses a fiend.

Icare trying to get Anna to dig up the beach (??) to find treasure & not
tell the Marquis, it doesn’t work. Icare personally declares that Anna
will get her comeuppance for not listening to him.

Ghim rallies the team. Based on Ghim’s notes and Chiara’s coastal expertise,
they locate the camp within a couple hours. The trail leads north up the
coast – this could become the Coastal Road. They find a burnt watchpost.
Icare finds an arm caught in the watchpost when he pokes it.

Icare has a feeling that in about twenty seconds, they will encounter a
sight that will disturb Ghim, and Slav and Icare decide not to say anything.
Icare sees dwarf-shaped burn marks, and when he looks up into the hills
sees a big round tower, a few miles away.

Chiara can tell that the tracks of many many Slavs came through here (not
Slav). Beyond is a Gorimssen camp that is no more. 3w-old blood spatter
on the ground, this place has been trampled and torched.

Ghim attempts to identify bodies, Chiara helps, Nybelln sets up a series of
rocks and stones, along with some pretty crystals which seem to have come
out of nowhere, and Nybelln begins flipping bodies so they are face up,
and cleaning their faces, putting makeup on them and dressing their faces
for death/burial ceremony.

Slav saw a vision of this. The other Lizard people torched this encampment.
Other major Lizard person woke other lesser lizard people to torch this.
Slav says “this looks like the work of my people, but very undiplomatic.
We should have enslaved them instead.” Only dead present are dwarves.

Ghim is able to figure out which of the structures was his brother’s. Finds
no body of his brother. Finds a false floor, dwarf-sized crawlspace below.
Finds a chest in the crawlspace. The chest can open with the family signet
ring which – ba-bam! – Ghim has! Opens the right half of the chest. Finds
record-keeping books, one of them is a journal, one is accounting, one is
written in cypher. Amber monkey figurines, one fragile tiny brass key, and
one old key which smells like cinnamon.

Icare is going to root thru the tents. He finds heavy footfall, and a
trap that has been sprung, a mechanism to take out whoever may have tried
to sneak up on the camp. Below, there are cracks leading to a cave.

Gorm wrote some notes about the fort, made plans to begin expedition after
securing perimeter. They encountered some kind of many legged arachnid,
lost two people. This was a human structure. The fort was burned when Gorm
and co found it. Icare finds Stuff that he is probably not going to share
with people ;-) and then gets himself stuck 35f down the cliff.

Zsofia starts to panic, “where’s Icare?!” Icare is stuck

Ghim looks around, finds the place where Icare climbs down, slides down the
rope, falls down, takes 18damage!! :(

Chiara tries to see if she can track Icare, she can’t. Nybelln ventriloquys
Sally into wanting to go into the tunnels. Sally likes tunnels.

Something is stalking the tree that Icare is in! It is one of the Iguanadons
which he blew a dart up the ass of, once. Ghim looks at the map his brother drew,
heads back to camp.

Icare uses the blowdart, rolls a natural 1, and the dart becomes BEES which then
attack Icare. He does a reflex save, makes it, but takes 17 damage and passes
out.

Chiara lights a fire. How insensitive. A beacon fire is lit as a result
of an arm-wrestling contest between Chiara and Zsofia.

Icare is trying to escape the wretched bees lol so he falls, and then shadowsteps
40 feet down, safely. Runs toward-ish the camp.

Slav sleeps, Nybelln sleeps, Ghim stays awake.

Icare successfully hides from the iguanadon. Is not allergic to bees. Is
able to zero in on the beacon, gets back ~few hours before sunrise. Chiara
heals him, and Icare THANKS HER. WHAT. WOW.

Slav repairs the rope down into the tunnel. The party takes the long
way around to the tunnel. There is rustling in the brush !!! THE IGUANADON
APPROACHETH

Iguanadon kills Anna immediately, so Nybelln peaces out with Rope Trick,
which lasts for an hour. From up there she sees the party wipe the Ig out,
and then Slav frightens the rest of the small lizards away. Slav has learned
to dominate/intimidate/command lizards.

The dwarves looped back around & met the road, then some went to the tower, then
one went north.

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2015 Session 07: I Can't believe You're Not All Dead yet

2015-05-24 Forthalome DnD Notes, logged by: Sean and then Matthew

Step 1 : Recap and Suspense Reduction
Allies/Rivals
Gerwalda – Uraki/Theo
Uraki – Reggie/Theo
Theo – Reggie/Galahad
Reggie – Uraki/Galahad
Galahad – Uraki/Theo

Ally – Give Inspiration AFTER a roll
Rival – Take a roll and ‘bank’ it

How do we keep fungus from growing on them? Bardic Inspiration, Paladin Protection and Lots of Rags
Theo remembers a song about the food of the mushroom people. After some conversation, we decide that Theo is going to talk, and Gallahad is going to escort her. Gerwalda is really, really, really knowledgeable about makign silk scarves.

Crossing a spike pit, gallahad thinks he succeeded wonderfully (nat 20 x2) but that feeling disappeared (theo and reggie stole the 20s) and then epically failed in crossing. Tentacles burst out from the pit and dragged him into the pit and a battle ensues. After the battle uraki searches the pit and finds some more poop feathers, disk blades, unusual weapons, and pouches of shineys.

The group approaches the door that looks remarkably like a human body part that the group has been forbidden to make jokes about, but everyone knows that Icare would be well suited to tackle this challenge. Gallahad and Theo go through the door together to try to engage the mushroom people in diplomacy and encouter the screaming mushrooms. They wait with the screaming mushroom for the mushroom people. They don’t come and they decide to move deeper in search of the target. They find some mushroom people to entreat with. The discussion goes well, they tell of their own struggle against the shade creatures (Kwatwah?) and the negotiate safe passage through the mushies home along with an escort. They go back and retrieve the rest of the party. Gallahad is now the speaker of the plants.

The group begins their escorted walk through the mushies home. They find that the dragon people were around along with the mushies at some point. The mushies soon find that the team is trustworthy so they loosen up a bit. The mushies tell of their history and as it turns out everyone was in a hullucinogenic sleep, and the team figures out how to wake up. Gallahad finds some finely tipped spears, and a slav lizard skull with gems embedded in it’s eyes and teeth. Gerwalde donates a topaz to identify the broken staff.

The Skull of Nihiljorithex the Traitor – NihilJorithrex chose to awaken his god that took part in world changing events 3000 years ago. They were one of three traitors, but they were named the traitor. It is a 13th level wizard in a box. When the weilder evokes the the name, it casts a random spell from that knowledge base. when this happens the wielder can then cast that spell again. Each time the wielder uses it the percentage chance of releasing Nihiljorithrex.

EVeryone decides to ingest the water breathing fungus, Theo and Reggie permanently grow fungal gills everyone else just grows gross boogers around their nose and now we can breathe under water!

The team ventures forth beyond the exit of the mushie home and find a honeycomb network of spherical rooms (much like Alpha’s fortress) where they encounter their first kwatwah. A montage like thing ensues as we enter into the sunken part of the temple and eventually find the last chamber which is at the bottom of the mushies bridge column. Montage end

The team encounters the kwatah boss and in the bottom of the pit is a three beaked giant octopus spewing the shadow poison that they sought to end. A demoralizing battle ensues in which pluvius saves the team multiple times and reggie crafts a fire-potion bomb in order to esssplode the tri-octo monster. after much fighting Reggie has set us up the bomb and the team begins to retreat in anticipation of the devestating explosion. Theo launches a fireball at the bomb it hits…

The bomb explodes dealing 1600 damage to the tri-octo. As the group is retreating Pluvius signals to get close to him as he plans to cast web around the group to sheild them from the blast…

Everyone but gallahad made it to the web at the end and the group wakes in the dream with the mushies. The physical bodies are all in comas, but they all be having a good time in the dream. The amount of XP is epic and omega group survives plus two levels….

(everyone still has to level up their characters from 6 to 8

Also I think Pluvius rolled some crazy crits and learned Pluvius’s underwater Diving Bell

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2015 Session 06: Them Ol' Screaming Mushroom Blues

April 26th, 2015 – Corinne

Omega Team!!

Allies & Rivals:
Reggie +Pluvius, -Gerwaldde
Theadosia +Reggie, -Gerwaldde
Gerwaldde +Uraki, -Theodosia
Pluvius +Reggie, -Gerwaldde
Uraki +Gerwaldde, -Gerwaldde
Galahad is absent :(

At the owlbear cave. Feel a draft coming from within the cave. Reggie and Gerwaldde decide to throw coins
to signify the threat level.

Coin threat level:
Copper, It’s all clear – Silver, minor threat – Gold, major threat, – Platnium, Oh shit threat

Cave slopes gradually. Party has to climb down the cramped natural cave.

Reggie and Gerwaldde smell a sweet smell. Reggie tosses a copper back to the rest of the party. The group proceeds.

Uraki recognizes the scent as fungal, plant like.

Gerwaldde estimates it will take half a day to clear the rubble.

Uraki wants to be the best at moving rocks, Pluvius, Galahad help. Gerwaldde directs moving rocks.

Theodosia is writing a song about owlbears outside.

The rocks are cleared after an afternoon.

  • Lunch ** – Peppered owlbear meat skewers in ‘egg sauce’ (or hollandaise).

Reggie tells the party that the vegetation is poisonous, ‘do not touch!’ The poison is typically used to crush into
a paralytic powder. Putting a bandana over your nose should be enough to prevent the poison.

The party wraps their faces to prevent the poison.

When Pluvius casts his light, the fungus responds by faintly glowing. The light spreads down the cave and the glow
remains.

“Uraki is dumber than a box of hair”

Reggie and Gerwaldde climb down the cave cliff, tied to a rope. Reggie and Gerwaldde have a ‘moment’ where they both
realize they are both criminals and work together well.

They find a spiked pit at the bottom. They find a long dead corpse of an owlbear on the spiked pit. The body is
covered in gross fungus that has released spores. Reggie recognizes the fungus on the corpse is long dead.

There are stepping stones to get across the spiked pit.

Pluvius casts feather fall and Uraki throws the party across the spiked pit and they gracefully float across.

The second pit looks like it was formed by some sort of earthen magic. The vegetation is growing thicker as the
party decends.

There is a giant plant sphincter that is blocking the passage. It seems to be producing gas as it opens slightly.

Pluvius casts light on a blow gun dart that is shot at the plant, which is absorbed.

Player characters cannot refrence buttholes for the rest of the session.

The party decides to tie a rope to reggie and have him crawl through. He comes out through three feet of sludge.
There is a carved cave on the other side. There is screeching from the other side. There are two massive mushrooms
on the other side with diamond like holes that are screaming.

The party pulls the mushroom cap through the membrane.

Uraki punches through the seal and rips it open and KOs the screaming mushroom.

The passage leads to some steps of an alcove. The passage opens up into a cyllender with bridges crossing below
and across.

“Why use a rock when you have a half-orc”

Reggie and Uraki have a whispering argument in the middle of the bridge. Uraki wonders why the mushrooms are getting
closer and asks if Reggie thinks that the mushrooms know if we killed them.

When Gerwaldde comes out to the middle of the bridge, the air seems to change and Reggie and Gerwaldde start trippin’
balls. Uraki carries them back to the rest of the party. Pluvius makes the web to hope to stop the airflow. The
mushrooms are obviously coming towards the party.

They leave the cave to take a rest. They pile owlbear corpses in front of the cave. Gerwaldde burns the hankerchiefs
that are soaked in wet mold.

The party questions the logistics of the mushrooms being ‘mushroom people’.

As the party wakes up, there is a film covering the tiny hut. They decide to throw a bedroll outside of the hut.

Pluvius casts remove curse upon Gerwaldde and she drops the guitar pick of mediocrity, and the cursed dagger.

Theodosia casts dancing lights inside the cave to check for mushrooms. She is terrified to find a mushroom inside
the cave and she starts screaming. Her scream matches the scream of the mushroom when it starts screaming.

They eat breakfast and throw rocks at the mushroom to trigger the alarm.

They enter the cave and there is no more mold in the cave.

“We spent the whole morning terrified of a screaming mushroom”

Terrified that their stuff may be infected with fungus, they desperately set all their stuff out in the sun.

Pluvius casts alarm on the entrance of the cave. They plan to send Galahad for help and then enter the cave and
talk to the ‘smart’ mushrooms or kill them with fire.

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2015 Session 05: Epic Flexing

March 8th, 2015 – Sean

Omega Team!!

Allies & Rivals:
Reggie +Galahad, -Gerwaldde
Theadosia +Pluvius, -Gerwaldde
Gerwaldde +Uraqi, -Galahad
Galahad +Uraqi, -Gerwaldde
Pluvius +Reggie, -Galahad
Uraqi +Galahad, -Gerwaldde

Nathanael gives a brief lesson on how to troubleshoot the touch pad. Huzzah
Reggie gets a death boon – 5% chance of gaining immunity, when exposed to a poison or toxin

<afternoon />
Galahad cures Reggie of the addiction! Reggie realizes how addicting it is, and advises Galahad. Then he tries to cure Theodosia – fails. They discuss leaving in the middle of the night – Theo and Gerwaldde try to sneak off, but are noticed by Galahad (and partially by Reggie). Galahad admonishes them that this is NOT the way – They need to be thoughtful of Hero-Wisdom. Reggie persuades Gerwaldde to stop … with some paralytic poison.
The group decides to camp, and Galahad tries to convince Gerwaldde to stay – but is unsuccesful.
Still, they give Gerwallde a bit of a make-over while she is paralyzed and tied up, and the group sleeps in Leomond’s Tiny Hut. Or tries to – Gerwaldde isn’t very happy – negotiation.

“You are threating me with Shitting myself -” Gerwaldde

(Negotiation takes long enough that even Nathanael thinks it’s gone on too long.)

<nighttime>
Uraqi has seen few animals approach. Much lower than during the day/sunset. However, she notices the darkness moving across the way. She also hears a splash from somewhere. She tries to show it to Gerwaldde – same thing. The two decide to go check on it, and leave the dog to guard. 15-20 minutes into the walk, they feel like their is a shadowy fog around them. Later still, it becomes even thicker – and it carries the scent of shadow-bacon. Mmmmm, so delicious. So, they press onward – just a little further, Gerwallde decides…

Then, Gerwallde gets a compulsion to go back to the rocky outcropping. They can barely see the water from here – Gerwallde wants to dive… “You’re being real creapy” – Uraki tries to convince her using her sweet, sweet 9 Charisma… but insists that she won’t let her jump. Force is involved. They walk down, Gerwaldde jumps in – Uraki jumps in after her and rescues her. They return to camp…

… and Uraki wakes Gallahad by caressing his hair.

(It is determined that Leomond’s Tiny hut is periwinkle blue)

<morning>
Galahad cures Gerwaldde – but she is NOT happy about it. Pluvius casts indentify on the potions – extra burning. He gives them back to Reggie, and he offers to repay Pluvius with a pearl. Galahad then tries to cure Theodosia – she resists… but gropping ensues, and she continues to resist, until at last he manages to heal her. It is the most erotic healing session ever.

Breakfast is blesssssed by Gallahad. Purified!

The party then circumvents the lake, to get a good feel for things, and then heads back to the Owlbear cave. There are many signs of evil as we draw closer to the owlbear cave.

<eve />
We setup camp at the boulderfield. Nothing happens during the night. Massive Ivory Tusks were found.

<breakfast,>
- Slivvered heart fillet in a potato-mushroom gravey, served with a side of Enlarged Land-Oysters. And Coffee. -
Everyone loves it. Right? Right!

<morning,>
Party sets off for the cave of the OwlBear. (2 Hour Hike)
- players get derailed for a while -
“No more bullying us with your screaming when we tie you up.”

A plan is created for scouting – the thieves will communicate with thieves can’t, and throw coins back to indicate threat. Several corners are rounded, as the party goes down. Stench begins to fill the air. Reggie murders a baby Owlbear, then rushes back to warn the party – Gerwaldde follows, ready to attack. Reggie warns the party (Kill all the babies!).

<owlbear>
Momma owlbear appears, charging Galahad the Valiant. He attacks and hits, sticking it with the trident. Reggie rushed forward, stabbing the beast, even as Theodosia healed the paladin. Gerwaldde realized that her weapon is cursed… when she failed to attack with it. Uraki charges forward, slashing it with her Battle Axe. Finally, Pluvius joins in the fray, blasting it with a Magic Missle and blows it into tiny pieces! Huzzah!

But more are comming – Daddy rushes forward and swats at Uraki and Galahad, but to no avail! Theodocia lands a fireball on a group of babies rushing forward! But then the baby owelbears ovverrun the party – Gallahad is hit, Uraki is Hit, Gerwaldde is hit, much pain is had! The PAIN! Fur and feathers everywhere.

Gerwallde then goes crazy and murders the hell out of one Owlbear baby. Pluvius Fireblasts the last one.

“no, no, thats a one time stab.”

Reggie stabs, then falls back. Theodocia the bard sings a song of stabbing – with her sword. Gallhad Smites the owlbear – but then the owlbears swarm again, slashing and murdering with avian claws and beaks. Gerwaldde makes sure to stab one that has been burnt, it goes down. Uraki sticks on Big Pappa, taking him down! Eagerly, she takes a bite out of it’s heart.

“As you gnash into the owbear’s heart…”

Pluvious blasts out another swarm of magic missles – blowing up another owl bear. Then Reggie cuts one up real bad… dead. Theodosia gropes Galahad some more under the pretense of ‘healing him, while he stabs another cub. Owlbear cubs are going crazy, but haven’t take anyone down. Gerwalda contionues to fight valiantly, while the barbarian shows her how it’s done – murdering TWO.

Reggie helped take one d own, Gerwaldde stabbed herself. Theodosia Heals Gerwaldde’s self-inflicted wounds. Galahad rips the intestines out of his, with the trident. Undaunted, the owlbear babies attack like mad. Gerwallde, eager to draw some more blood attacks like crazy – but doesn’t drop it. Uraki continues to slaughter, dropping another… leaving one, on Gerwaldde… but Galahad takes it out, and an angry Gerwaldde stabs the crap out of heself.

Owlbear looting happens -

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2015 Session 04: Descent into the Valley of Shadows

February 22nd, 2015 – J-Dub

Omega Team!!

Allies & Rivals:
Reggie +Gerwaldde/-Theadosia
Theadosia +Galahad/-Reggie
Gerwaldde +Reggie/-Theadosia
Galahad +Theadosia/-Reggie
Pluvius +Theadosia/-Galahad
Uraqi +Reggie/-Theadosia

Valley, vista, lake whose water is not disturbed by wind

The mayor is outfitting the party with rations and human beer.
Going forward to clean out shadow beasts – Galahad and Uraqi lead the way, finding a shortcut through a ravine

Party makes their way through the ravine with Ello and Odette. Bringing Lazarus, Vex (the dog), and Penny.
Ello and Vex hang out together.

Reggie’s Death Boon is a 4th Failure save

Galahad notices the Owl-Bear cave and we are able to avoid it. And the loot.
Reggie sneaks up to remains and finds a colorful blue ribbon for Galahad, and some other loot.

We sally forth at Galahad’s discretion to our campsite in the woods. Find a lean-to with a view of the lake.

During the night, Galahad sees movement on the water, and wakes Gerwaldde to check it out. Just rain.

The Bad News Adventurers awaken, eat kitten paws for breakfast and begin discussing the
disturbing nature of the lake, as an animal trumpeting sound interrupts. We begin circling the lake
in the direction of the animal sound. Galahad realizes the lake
resonates evil/alienness.
Galahad and Uraqi begin skipping boulders…
After several ridiculous experiments, Pluvius notes that he believes the lake to have something to do with the
Shadow Cats.
We begin to make our way toward the screeching sound, Galahad leading the way…when Theadosia gets a premonition
of something huge headed our way. Thrashing of sound as something rushes toward us.
Reggie races towards the woods, dives in, and…jumps into the path of a hairy tusked shadowy Mastodon which steps on
Reggie.
Gerwaldde belts a stone at the monster.
More shadow cats appear as they were chasing the mammoth.
Thea dispels the dark magic on the Mastodon which washes over Reggie
The Mastodon attacks the shadow cat closest to him and Gerwaldde takes out the shadow cat, the darkness is slurped up
by the Mastodon. One of the lions whose magic was dissipated, runs away.
Thea dispels magic on the last lion as Galahad attacks.
Reggie sees a downed shadow lion and sticks his head in the animal to absorb the shadow magic.
The mastodon begins charging toward the water. Thea casts fireball on the poor creature.
We decide to let it go.

After the creatures all leave, we decide to inspect the lake – Reggie drinks from the lake…continues drinking,
says it makes him feel better. Galahad casts Zone of Truth and asks Reggie why he is drinking the water. Reggie admits
his addiction to shadow dust.

The party gets to a watering hole and some of the party decides to speak to the shadow fucking animals, and Gerwaldde,
Galahad and Theadosia go to explore the area.

Exploration – like a safari type experience. Nothing seems out of the ordinary.

Gerwaldde does find a cliff with a valley view – gets a glittering view of a structure down in the water & reptiles
swimming around.

Animal Chat – Uraqi has trouble finding an animal to talk to. Spoke to a cougar – it said it goes up and back and forth
and up walls.

Pluvius has a vision of the past, the lizard people’s rise and fall, and this particular lake. At some point,
something has broken – a thing on display, this thing is still down there.

Reggie steps into the water and tries to drown himself, Uraqi jumps in after him.

As she pulls Reggie up, he is being consumed with the blackness. As Galahad tries to cure Reggie,
Reggie attacks him.
Gerwaldde stabs him with his own cursed blade and takes him down. Gerwaldde now has the cursed blade.
Theodosia and Gerwaldde are super strong and addicted, Galahad is only strong.

Reggie wakes up and everyone is flexing.

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2015 Session 03: Dark Times at Camp Alfred

(to be copied from session notes)

February 8th, 2015 – RK

Jeanne is making a new character, Talaedra had “stuff” to do in the woods,
so SO LONG, TALLY.

We’ve come onto a town: Camp Alfred, where more and more are gathering
all the time. Dangerous lands, townsmembers are used to colonists.
Rather ramshackle – few permanent structures.

HOW THEODOSIA CAME TO BE:
She was with a small group, conscripted into military service. Her
heart’s not really in the military. Ambition is finding The Great
Hero about whom to write the Greatest Song. 19 or 20. Is hired for
her musical abilities, is a poet, singer & storyteller. Occasionally
writes epics for her bread.

Gallahad’s out of this round (matt’s sick today). Colonel Alfred is
rather taken with Gallahad and whisks him off to do Paladin things
together.

Urraki goes & talks some shit with the soldiers, starts fights, etc

Theodosia is just about out of money which is why she’s at Camp Alfred.
SHE HAS A BAG OF HOLDING, possessive & needs to be coaxed to give items
back.

At the tavern, Pluvius is drinking, Theodosia’s performing, Reggie is
picking pockets, Gerwaldde is playing dice, Urraki’s starting fights.

Gerwaldde fleeced the shit out of the town and not only recuperated
the costs of carousing (4g/d), but also 140g more. Reggie made a little
money, & Pluvius made an enemy of the cook after trying to light-heartedly
make fun of the food.

Theo is very interested in the tales of Ghim and the lair of the
basilisk, so we are following the trail of Gorm Gorimssen.

Most people plan to get a room except Reggie, the dog-lizard.

SUDDENLY, about to disperse for the evening, the group hears a cry! The
door flies open to a man being ripped apart by horrible shadow creatures!
Three facts about the creatures!
1 – They come in the night & steal the townsfolk
2 – Darkness congeals around them
3 – Fire only makes them stronger
4 – (learned afterward) Weak to light

Theodosia rallied ~50 townspeople to fight with us!

We killed four beshadowed mountain lions. The military thanks us for
our assistance & starts to triage wound victims. Reggie helps kill all
the people who are suffering & won’t make it with an amazing CHA roll.

Pluvius, Reggie & Urraki all inhaled shadowstuff. Reggie had an itchy,
twitchy, nonrestful night of sleep due to addiction of shadowstuff.
Reggie is now heavily addicted to shadowstuff. Pluvius is minorly
addicted. Urraki was fine after a night’s rest. Gallahad killed 1 too.

Urraki separated out the mountain lions which had been shadow-taken.

Pluvius noticed that bc door was blown off, doorframe was warped
unnaturally into a circular shape. Something about that ability shapes
reality.

Gallahad and Theodosia have a charisma-off – they’re both megababes.

Gerwaldde is convinced by Gallahad to pay for breakfast. He’s so
haaaandsome

We’re escorted to another giant many-spherical-roomed fortress which is
a bit denser and smaller. We meet with the Colonel, he praises our
efforts of the previous evening and implores us help him in the valley
where lie these shadow beasts. Reggie is weird and rude to the Colonel.
We’re going to go rout out the shadows.

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2015 Session 02: Dealing with Furry-time

(copied from notes)

January 25th, 2015 – CS

Alpha Team:

The party, having defeated the necromancers and their undead horde, discuss how to proceed from there.

Allies/Rivals
Ghim: Chiara / Nibelln
Nibelln: Slav / Zsofia
Zsofia: Chiara / Nibelln
Slav: Ghim / Chiara
Icare: Zsofia / Slav
Chiara: Ghim / Slav

Inspiration: Ghim, Nibelln, Slav, Chiara

Loot from necromancers and zombies:

Gorgeous War flail – intricately etched with dwarven runes, covered with dried caked blood

- Ancient dwarven war flail – +3, plays music as it hits. Heroic weapon, war flail of Hjorvard the last
Blood Skald. For it to work for the day, it must be ritually anointed in the fresh blood of the living

Handful of rings and jewelry

3 scrolls of animate dead
1 scroll of raise dead
2 scrolls of inflict wounds

The group decides, with night time quickly closing in on them, to leave Chiara in the large chamber for the night, while the rest of the group keeps watch outside.

Ghim, Zsofia, and Chiara move the zombie’s corpses out into the hallway, and Nibelln, Slav, and Icare are looting the bodies while Icare and Slav argue. Nibelln takes the necromancer’s hand.

Ghim and Zsofia start destroying the zombie’s corpses, while Chiara does her best to put rubble in front of the door. Suddenly they all realize; “Where’s Krash?”

Chiara discovers Krash is in there with her, and tries to alert everyone, but they are unable to hear her. Krash tries to communicate with Chiara, who is resisting the urge to change.

Chiara remains in control of her actions as she changes, but she will not remember what occurs after she wakes up.

Due to the carnage, right outside the door to the chamber is unsuitable to use as a campsite.

There’s a good camp site a bit farther back, but there’s a pit impeding the party’s path to it.

Icare and Nibelln make their way to the other side, and help everyone across. We set up camp and settle in for the night.

On Ghim’s watch, he notices three two-headed jackal like creatures slinking towards the camp. Ghim wakes everyone up, and Zsofia chains them to the ground with Chains of the Deep.

COMBAT!

Zsofia blasts the jackals with a shatter spell! One runs away, the other two leap across and engage the party. Everyone makes quick work of the jackals, with Icare and Zsofia landing the finishing blows. 7 more come, and Zsofia uses a gust of wind spell to knock them all into the pit.

The party makes their way back to the chamber, and the doors are wide open with the defensive runes activated.

There’s no obvious signs of anyone entering or leaving.

Chiara wakes up in one of the side rooms, not remembering what happened. There is blood smeared on her
hands and face.

The doorway is no longer covered in zombie goop, and is glowing with a blue light.

Chiara tries stepping through the doorway, and is not harmed by the defensive runes. The blood smeared on
her glows a blue light as she steps through, and it becomes clear they are runes painted on her with blood.

Krash is nowhere to be found!

Slav discovers that the necromancer was following the god Uchorah-Thanaphor, who is considered number one and must never be awoken. The symbol that Chiara found carved on her son is the symbol of this god.

The party makes its way out of the caverns back to Huevigg, who comments on the party’s tardiness.

Slav brings up that there’s two options that make sense at the moment; either to leave and venture after Ghim’s brother, or to continue exploring the caverns.

Icare plants a pearl on Huevigg for some reason.

The party decides to leave the caverns and go elsewhere, and everyone levels up to level 6!

We make it back to our fort and drop off some supplies, and find out that Panner’s Hollow has exploded with wealth!

Ghim goes forth to negotiate an expedition to where they last heard his brother, Garm Gorimsson, was seen.
Ghim’s using the Gorimsson’s name and his past merchant experience, and some help from Slav, in his
negotiations.

Ghim manages to find a pair of ships trying to find interest on doing an exploratory venture, and
the Vallentrellis family puts up a significant amount of money to help finance the expedition, with the
Marquis Emile Vallentrellis tagging along.

7,000 gold has been invested into the party by the Marquis.

Slav meets up with the self respecting Gerrymanderer, and they have a long conversation.

Ghim invests in the copper mine claim a total of 1,750 gold. 1,000 of his gold, 500 of Chiara’s,
and 250 from Icare.

Zsofia spends 500 gold on creating a shrine to her new god.

Slav invests 1,000 gold into the keep.

Chiara is investing 500 gold into growing the town.

Icare is buying a building for 2,000 gold.

Icare spends 100 gold defending his future brothel.

Zsofia and Nibelln go carousing, and Zsofia falls in love with Deekin the kobold.

IMPORTANT! KOBOLDS HAVE JUNK!

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2015 Session 01: Back from the Holidays

(copied from the game notes)

January 11th, 2015 – CK
The party heads back down into the pit to find the necromancers that killed Chiara’s son.

Allies/Rivals
Ghim: Icare – Rival | Chiara – Ally
Nibelln: Icare – Ally | Zophia – Rival
Zophia: Nibelln – Rival | Ghim – Ally
Slav: Icare – Rival | Nibelln – Ally
Icare: Zophia – Ally | Slav – Rival
Chiara: Ghim – Ally | Nibelln – Rival

Krash is noticibly nervous about going down into the pit. Going down into the pit, the group finds
signs of undead activity. The party stumbled into a next of the undead. There are a nest of ancient
passages.

There is a mass of undead with the symbol of the necromancers. The party has sealed themselves behind a door when running from the horde of undead. There is a long vaulted hallway with doors smashed open similar to the hallway where the group teleported before. The rooms in which had weapons in the other hall, have tools in this one. The pillars are smashed and contain eggs. One of the rooms spirals upwards and water drips from the ceiling.

Nibelln casts wraith form to try to go into the cracks in the ceiling. She gets through the cracks in one of the walls and see more undead heading towards the hallway.

In the hallway, Krash seems to has mysteriously disappeared. Slav and Ghim prepare the hallway for combat.
Krash is depressed by the fate of her people and generally dislikes that we are “Arming the Food.”

The group fights the army of undead. There is a bolt of lightning that comes down the hallway during the fight. An undead thunder lizard joins the battle! The party aptly destroys the undead horde, one of the necromancers turns invisible and seems to have escaped.

They decide to stay in the hall for the night and lock Chiara in one of the side rooms. Slav tells Krash that Chiara has inflicted a curse upon herself.

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Chapter 08: A Tale of Two Parties

Scenes and Events

A Week of Omens and Change

- Afwanne is stunned to see them suddenly reappear back home.
- A NEW PARTY MEMBER JOINS! A Svirfneblin Illusionist… clown?
- Slav remembers much, much more (but not all) about his former life, including his true name, title, and purpose.
- Zsofia receives continued visions of another deific force, a nameless sea god who calls to her from the storms off the coast.
- Icare’s fence Rodolfo attempted to strong-arm him into a protection racket. Icare went “poof” and planned to kill him.
- Icare, Chiara, (svirf), and Zsofia lay the groundwork for the eventual establishment of the Glitter Dragons Thieves Guild, by carrying out a daring midnight raid on Rodolfo’s office, and murdering him and most of his crew.

Story Section

- thing that happened
- thing that happened

Story Section

- thing that happened
- thing that happened

Story Section

- thing that happened
- thing that happened

Party Roster

Team Alpha

  • Galahad, a human paladin who personifies the glory of Fabio
  • Gerwaldde, a halfling bandit who is once again forcefully thrust into the company of new people
  • Pluvius, a booksmart but clueless human Abjurer
  • Reggie, a kobold assassin rogue with a weird affectation for coins
  • (elf druid)
  • (half-orc shaman)

Team Bravo

  • Chiara
  • Ghim
  • Icare
  • Slav
  • Zsofia
  • (svirf clown)

Loose Threads

Portents of the Future

  • The nameless sea god is calling Zsofia to the islands off the near shore. What secrets lie within?
  • Slav intends to reach his sleeping former comrade and wake them. Is this wise?
  • Icare has begun paving the groupd for a new Thieves’ Guild. But will he succeed? And what of his other rivals, those who tried to execute him back in New Thissenford?
  • Chiara has but one more week until the next full moon. Will the team be able to restrain her hunger? Or will they resort to the curing brew? Do they even know that it really works?

NPCs Encountered

New Creatures and Enemies

Misc Loot of Note

Interesting New Facts and Tidbits

Chapter Rewards

Death’s Door

XP

Group Rewards

Individual Bonuses

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Chapter 07: The Trek Continues! (Eaststeading to the Grand Ravine)

Scenes and Events

Leaving Town

- hired Vernando

Back on the Trail, Part 1

- encountered the Murder of Crows (and gulls) over a field of bleached white bones
- encountered the ancient god obelisk

The Smugglers’ Cove

- found a hidden smuggler’s cave
- ello and vernando were able to climb down and secure a way up and down
- found crab men inside!
- smugglers approached… slav managed to take out several of them before they even reached the cave, through clever use of utility spells
- cleared out part of the cave and killed some smugglers, but had to vacate due to rising tide.
- fired Vernando, but let him keep the boat

Back on the Trail, Part 2

- thing that happened
- fell into a pit! RIP two horses (but the pony survived! what a trooper!)
- fought eight Quillback Saurians (new)

The Ancient Waterfall Complex

- weird mysterious teleporter doors! Only Slav can operate them
- seven spirals of wide stairs, trapped to collapse
- a glorious passage extends underneath the waterfall
- Icare’s “oops” alerts the guardian basilisk
- fight!
- collapse the stairs to bury the poisonous corpse!
- Ghim digs a tunnel through the rubble…
- Encounter with the “Tunnel of Love” waterfall tunnel trap: sea shadows try to drown the party!
- Icare leaps through the other side, gets to exactly Zero hp! Begins drowning…
- Zsofia renounces her deity, Icare gets saved by an unknown force…
- finally rejoined the others and got the horses back outside
- Explored the tower, found other doors.
- found a draco-griffin-thingy roost at the top
- found the basilisks’s lair, and some loot!
- marked all the traps (they were on the floors, walls, and ceilings of the stairs)

The Vault of the Ancient Lizards

- slav opened the vault doors below
- cut off slav’s tail to use his blood to disable the protective wards on the threshold
- found a massive long hall with enormous vaulted ceilings. Many vertical pillars, and much of that mist (non-maddening, though)
- locked side rooms full of arms and armor – enough for thousands of troops!
- found another scrying chamber! but icare activated the trap
- lights turned red, doors began to seal, Gerwaldde escaped to tell the hirelings
- Icare and Slav activated the crystal bowl with lots of blood (ew) mixing in others from vials
- contacted the one that icare initially woke up, mind-shared with the three of them.
- the newcomer was in the middle of a small village to the south, surrounded by lizard warriors and dead humans and dwarves
- the party managed to somehow TELEPORT away just before a 60-foot-tall stone golem attacked!
- they arrived back in the divining chamber of their fortress just north of eaststeading…

Splitting the Party

- GREATEST PRANK EVER!
- Gerwaldde, alone in the tower, freaks out
- finds that all of the stone and rubble and dust lying around was actually petrified body parts, ALL of which has now been unpetrified
- loots the messy corpse of a dead elf
- meets THE NEW PARTY: Human Paladin, Elf Druid, Kobold Rogue, Human Abjurer, and Half-Orc Shaman
- game is now divided between two groups of PCs, exploring different aspects of the world.

Party Roster

  • Chiara
  • Gerwaldde
  • Ghim
  • Icare
  • Slav
  • Zsofia

Loose Threads

Portents of the Future

NPCs Encountered

New Creatures and Enemies

- quillback saurians
- evolved basilisk
- Sea Shadows (drowning, STR drain; Base STR 12)

Misc Loot of Note

Interesting New Facts and Tidbits

Chapter Rewards

Death’s Door

XP

Group Rewards

Individual Bonuses

View

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